I didn't prime last night as I decided I would wait to get a pair of wings on him. I'm planning on a pair of wings from the Fantasy model the Tomb Kings Carrion
Showing posts with label Plaguewing. Show all posts
Showing posts with label Plaguewing. Show all posts
Tuesday, July 1, 2008
Daemon Prince
I didn't prime last night as I decided I would wait to get a pair of wings on him. I'm planning on a pair of wings from the Fantasy model the Tomb Kings Carrion
Monday, June 30, 2008
Weekend progess
- Friday night I greenstuffed my Daemon Prince along his gaps.
- Saturday I spent the day modeling. I pinned the arms to my DP and greenstuffed him, built the base, added more greenstuff to the rhino, I think it's done. and tried out a couple more ideas for paint schemes.
- Sunday I sealed the flocking on my daemon prince base (cork, plasticard tubing, and basing material [sand]).
- Tonight I will pin his head and prime him and his base (seperate).
- Still waiting on those catachan flamer backpacks from JC. Once I have them i can finish modeling the Plague Marines in progress.
- My ork capital ships fell Friday morning and broke. I will have to glue them back together :(
- Listening to podcasts really is getting me in the mood to play (especially 5th edition). I'm listening to 40k Radio, The D6 Generation, and This Week In Wargaming
- I absolutely love the new washes. Really making some nice-easy work for me.
Monday, June 23, 2008
Minor work
So I'm still working on this stuff. What's on deck:
1.) Plague Wing - may be changed to Sons of Mortarion, thinking of changing up composition. Still modeling the basics, HQ, troops and such. Waiting on some Cadian flamer backpacks to mix into the rest (skull+crossbones=awesome).
1a.) Modling daemon prince, attached right leg yesterday, left leg going on tonight then going to greenstuff the holes and seal it better.
1b.) Rhino needs more greenstuff work, TBD.
1c.) Need another rhino.
2.) Battlefleet Gothic - Started painting my Ork BFG fleet. I like the look so-far, but the limited pallette is not quite right, i think i'll add in some more orky looks tonight, checks, dags, etc.
3.) Aeronautica Imperialis - I'm hooked and I haven't played on game yet. I'm trying to get some fellow gamers to place an order with me to Forgeworld and have the order shipped to one place so we can save on shipping. No luck yet, if I don't hear from them by 7/4 I'll place my order without them.
1.) Plague Wing - may be changed to Sons of Mortarion, thinking of changing up composition. Still modeling the basics, HQ, troops and such. Waiting on some Cadian flamer backpacks to mix into the rest (skull+crossbones=awesome).
1a.) Modling daemon prince, attached right leg yesterday, left leg going on tonight then going to greenstuff the holes and seal it better.
1b.) Rhino needs more greenstuff work, TBD.
1c.) Need another rhino.
2.) Battlefleet Gothic - Started painting my Ork BFG fleet. I like the look so-far, but the limited pallette is not quite right, i think i'll add in some more orky looks tonight, checks, dags, etc.
3.) Aeronautica Imperialis - I'm hooked and I haven't played on game yet. I'm trying to get some fellow gamers to place an order with me to Forgeworld and have the order shipped to one place so we can save on shipping. No luck yet, if I don't hear from them by 7/4 I'll place my order without them.
Thursday, March 27, 2008
Long time, no post
Sporadic posting.
Little work has been done on the army. I've got my Daemon prnce in the works, I've got my Rhino in the works, I've got a box of Chaos Space Marines which I haven't touched. I've got a fleet of Ork BFG ships in the works.
Just got wrapped up with World of Warcraft (see blog).
I have a houseguest until Tuesday 4/1, but after that I'm going to try to set a daily goal of spending 1 hour modeling/painting/whatever.
This army has not been abandoned.
Keep looking back for more progress.
Little work has been done on the army. I've got my Daemon prnce in the works, I've got my Rhino in the works, I've got a box of Chaos Space Marines which I haven't touched. I've got a fleet of Ork BFG ships in the works.
Just got wrapped up with World of Warcraft (see blog).
I have a houseguest until Tuesday 4/1, but after that I'm going to try to set a daily goal of spending 1 hour modeling/painting/whatever.
This army has not been abandoned.
Keep looking back for more progress.
Thursday, February 7, 2008
Zombie Nurgle
I think possibly I will use zombies as Plaguebearers (lesser daemons) in my army as they can be fielded without taking up a slot.
B&C Thread - "Zombie Themed Nurgle Army?"
I found pictures of the conversion of Zombie parts + Marine parts that look cool and relatively simple. if i was to do this the list would look similar to this:
Chaos Lord - MoN, Plaguebringer, Terminator Armour
Plague Marines x7 - Champ, PFist, Plas guns x2, Rhino, Icon
Plague Marines x7 - Champ, PFist, Plas guns x2, Rhino, Icon
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
(insert something to take out tanks, termies w/combi meltas, Drednaught, Bikes with Meltas)
B&C Thread - "Zombie Themed Nurgle Army?"
I found pictures of the conversion of Zombie parts + Marine parts that look cool and relatively simple. if i was to do this the list would look similar to this:
Chaos Lord - MoN, Plaguebringer, Terminator Armour
Plague Marines x7 - Champ, PFist, Plas guns x2, Rhino, Icon
Plague Marines x7 - Champ, PFist, Plas guns x2, Rhino, Icon
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
(insert something to take out tanks, termies w/combi meltas, Drednaught, Bikes with Meltas)
Tuesday, February 5, 2008
Rhino #1
I started on my first Rhino ever. It seems to be going smoother than my Leman Russ for my orks. I didn't foul up the tracks, however the floor of the vehicle almost got fouled up hardcore. i couldn't line-up the roof after attaching the floor and there were all sorts of gaps.
so i tore it apart and clipped off the four tabs on the floor to get it to fit. i fit in the wall between drivers and passengers and the roof and front panel. i rubber banded it together as i went to bed, there will need to be some conversion work on it, pustules, buboes, etc. i think it needs a nurgle icon on the front panel just below the viewing slits.
for paint, i think catachan green and rotting flesh will work well on it. some of my rust on the tracks.
so i tore it apart and clipped off the four tabs on the floor to get it to fit. i fit in the wall between drivers and passengers and the roof and front panel. i rubber banded it together as i went to bed, there will need to be some conversion work on it, pustules, buboes, etc. i think it needs a nurgle icon on the front panel just below the viewing slits.
for paint, i think catachan green and rotting flesh will work well on it. some of my rust on the tracks.
Wednesday, January 30, 2008
Mental note
Follow the lead on using plasticard to make a cool plague marine power weapon.
Albreck's DG army paintathlon @ The Bolter and Chainsword




Albreck's DG army paintathlon @ The Bolter and Chainsword
Monday, January 28, 2008
Paint tests
So I've been working on my paint tests since Silver Dragon has been sold out of Chaos models for a while now. I've been able to paint there and give advice and receive some as well.
My paint tests, as I posted these are the results of my test paints. i'm happy with the armour, not sure how i feel about the trim and not sure how i feel about the backpacks/guns, weapons. i am really unsure about the skin on the models whose heads show. this is tough because in my next wave of chaos space marines i convert i want to add some Zombie arms and make them look all rotten.
anyhoo, here's my pics of the test paints.



My paint tests, as I posted these are the results of my test paints. i'm happy with the armour, not sure how i feel about the trim and not sure how i feel about the backpacks/guns, weapons. i am really unsure about the skin on the models whose heads show. this is tough because in my next wave of chaos space marines i convert i want to add some Zombie arms and make them look all rotten.
anyhoo, here's my pics of the test paints.
Monday, January 21, 2008
More painting
Well,
went back to the Dragon yesterday to paint some more. Met with the resident paint guru, Mike, who gave me some advice on the rust i was trying to paint.
Paint scheme for rust:
Watered down Fiery Orange 1:1
Drybrush Dark Flesh
Ink Wash Brown/Fiery Orange/Water 1:1:3
Drybrush Tin Bitz
For Armour Edging:
Bestial Brown
Snakebite Leather
Graveyard Earth
Mike also wanted me to try for the "glowing eye" effect. I tried it on a couple of models. I'm not that good. but here's the progression:
Drybrush Dark Angels Green - this goes out the furthest, touching armour, weapons, shoulder pads, etc.
Drybrush Goblin Green - this comes in a bit, leaving the Dark Angels Showing
Drybrush Scorpion Green - This comes in even further
Drybrush Skull White - The tightest, this should only be in the eye and around the socket of the helmet.
I need a lot more practice and perhaps a better brush.
went back to the Dragon yesterday to paint some more. Met with the resident paint guru, Mike, who gave me some advice on the rust i was trying to paint.
Paint scheme for rust:
Watered down Fiery Orange 1:1
Drybrush Dark Flesh
Ink Wash Brown/Fiery Orange/Water 1:1:3
Drybrush Tin Bitz
For Armour Edging:
Bestial Brown
Snakebite Leather
Graveyard Earth
Mike also wanted me to try for the "glowing eye" effect. I tried it on a couple of models. I'm not that good. but here's the progression:
Drybrush Dark Angels Green - this goes out the furthest, touching armour, weapons, shoulder pads, etc.
Drybrush Goblin Green - this comes in a bit, leaving the Dark Angels Showing
Drybrush Scorpion Green - This comes in even further
Drybrush Skull White - The tightest, this should only be in the eye and around the socket of the helmet.
I need a lot more practice and perhaps a better brush.
Sunday, January 20, 2008
Paint scheme...chosen
So i've decided on a paint scheme for my plague wing.
back up...
the store i'm using now, Silver Dragon Square sold out of Chaos models a few weeks ago and has not been able to get a new shipment of GW stuff. In the mean time i've considered an Eldar Saim Hann army and a Dark Angels Deathwing army because he has the models in stock...gah! But methinks my wife would kill me for that.
i resorted to buying a 7 man unit of chaos bikers from ebay (7 models retail for $15 each, paid $39.99 shipped) they will probably only be used for BIG games (more than 1500 points)
well yesterday at the Dragon, I went to paint and play WOW TCG. i sat down with my metal plague marines (hate those models) and devised a paint scheme for my Plague Wing.
Plague Marine Paint Scheme
Prime Black
Heavy Drybrush Skull White
Drybrush 1:1 Skull White/Catachan Green
Light Drybrush Catachan Green
Light Drybrush Rotting Flesh
Ink Wash 1:1 Dark Green/Brown Inks
Ink Wash Brown
I think i want to do something different for my Terminators, perhaps a more pale color scheme for them (like the Deathwing)
Backpacks, guns, etc, i'm trying out a rust effect:
Watered down Fiery Orange
Drybrush Dark Flesh
Alternate Blood Red and Fiery Orange (the GW website where I got this doesn't give the technique for this, i am going to assume it's stippling.
back up...
the store i'm using now, Silver Dragon Square sold out of Chaos models a few weeks ago and has not been able to get a new shipment of GW stuff. In the mean time i've considered an Eldar Saim Hann army and a Dark Angels Deathwing army because he has the models in stock...gah! But methinks my wife would kill me for that.
i resorted to buying a 7 man unit of chaos bikers from ebay (7 models retail for $15 each, paid $39.99 shipped) they will probably only be used for BIG games (more than 1500 points)
well yesterday at the Dragon, I went to paint and play WOW TCG. i sat down with my metal plague marines (hate those models) and devised a paint scheme for my Plague Wing.
Plague Marine Paint Scheme
Prime Black
Heavy Drybrush Skull White
Drybrush 1:1 Skull White/Catachan Green
Light Drybrush Catachan Green
Light Drybrush Rotting Flesh
Ink Wash 1:1 Dark Green/Brown Inks
Ink Wash Brown
I think i want to do something different for my Terminators, perhaps a more pale color scheme for them (like the Deathwing)
Backpacks, guns, etc, i'm trying out a rust effect:
Watered down Fiery Orange
Drybrush Dark Flesh
Alternate Blood Red and Fiery Orange (the GW website where I got this doesn't give the technique for this, i am going to assume it's stippling.
Tuesday, November 6, 2007
Gah! decisions!
So I thought I had my army all set, had all my units ok and chosen. then I re-read and crunched numbers and stuff on my army.
Now I'm torn...
Do i run a plague wing theme-y or do i run plague wing competitive?
do I run the Terminators with Icon of Nurgle (+1T) or Icon of Tzeentch (+1Inv)
or do i have both options depending on my opponent?
The idea crossed me that, what do you shoot at a Terminator? one does not shoot a terminator with a bolter or bolt pistol. one shoots a terminator with your best armour piercing item you have in order to negate the terminator 2+ armour save.
that means, Plasma and autokill weapons.
Plasma @ S7 will negate my armour save no matter which choice i make due to it's AP. with icon of nurgle he still needs to roll 3s to deal a wound (t5) and i get a 5+Inv for termy armour.
with icon of tzeentch he still needs to roll 3s (t4) to wound and it still idnores my armour save but instead of a 33% chance to make my invulerable save i have a 50% +(4+inv) invulnerable save. negating 16% of wounds due to plasma.
+with Lascannons (S9, AP1 or 2, i forget) instakill on Tzeentch, but they still get their 4+inv. Not instakill on Nurgle, but wound on a 2 with no armour save.
+Icon of Tzeentch is 35 points for a unit instead of 40 for Nurgle.
Those are the benefits.
Now the detriments
-it's not nurgle, which makes it not plague wing.
-it's blue :(
-it's really un-fluffy Tzeentch hopes to change his followers while Nurgle wishes to keep them the same.
Now again, I can model and paint up both units of termies and use one in more serious games and one in friendly games. I can model the Tzeentch termies as starting Nurgle corruption showing that nurgle wins, but Tzeentch is still struggling
Now I'm torn...
Do i run a plague wing theme-y or do i run plague wing competitive?
do I run the Terminators with Icon of Nurgle (+1T) or Icon of Tzeentch (+1Inv)
or do i have both options depending on my opponent?
The idea crossed me that, what do you shoot at a Terminator? one does not shoot a terminator with a bolter or bolt pistol. one shoots a terminator with your best armour piercing item you have in order to negate the terminator 2+ armour save.
that means, Plasma and autokill weapons.
Plasma @ S7 will negate my armour save no matter which choice i make due to it's AP. with icon of nurgle he still needs to roll 3s to deal a wound (t5) and i get a 5+Inv for termy armour.
with icon of tzeentch he still needs to roll 3s (t4) to wound and it still idnores my armour save but instead of a 33% chance to make my invulerable save i have a 50% +(4+inv) invulnerable save. negating 16% of wounds due to plasma.
+with Lascannons (S9, AP1 or 2, i forget) instakill on Tzeentch, but they still get their 4+inv. Not instakill on Nurgle, but wound on a 2 with no armour save.
+Icon of Tzeentch is 35 points for a unit instead of 40 for Nurgle.
Those are the benefits.
Now the detriments
-it's not nurgle, which makes it not plague wing.
-it's blue :(
-it's really un-fluffy Tzeentch hopes to change his followers while Nurgle wishes to keep them the same.
Now again, I can model and paint up both units of termies and use one in more serious games and one in friendly games. I can model the Tzeentch termies as starting Nurgle corruption showing that nurgle wins, but Tzeentch is still struggling
Tuesday, October 30, 2007
Ideas abound!
Idea for army.
I want to use poppy seeds as "bugs" on my Plague Wing bases. another idea, make maggots out of green stuff.
Maggots would go on Plague Marines Bugs would go on Termies.
I want to use poppy seeds as "bugs" on my Plague Wing bases. another idea, make maggots out of green stuff.
Maggots would go on Plague Marines Bugs would go on Termies.
Link
http://www.pbase.com/excarnificator/death_guard
Awesome paint and modelling job, more inspiration.
looks like he used a zombie arm on one model to show it without the armour. painted the fingers black and skin a dead-pale color. love-it!
Makes me think a bit more about my marines. he has a shoulder pad with a *chunk* taken out of it and a piece of msh beneath. awesome idea.
he's got more damage on his armour, looks more "melted".
i still need one box of marines and one box of terminators. will make some of them more damaged. probably before i take them off the sprue or shortly thereafter. the only problem with doing the damage then is knowing where it will end up when the model is assembled...
Awesome paint and modelling job, more inspiration.
looks like he used a zombie arm on one model to show it without the armour. painted the fingers black and skin a dead-pale color. love-it!
Makes me think a bit more about my marines. he has a shoulder pad with a *chunk* taken out of it and a piece of msh beneath. awesome idea.
he's got more damage on his armour, looks more "melted".
i still need one box of marines and one box of terminators. will make some of them more damaged. probably before i take them off the sprue or shortly thereafter. the only problem with doing the damage then is knowing where it will end up when the model is assembled...
PlagueWing Termy pics
Plague Wing WIP pictures
Friday, October 26, 2007
Icon Ideas
So my termies need an icon.
I was thinking of using the Icon of Chaos Glory from the Chaos Space Marines box and modelling a triangle of greenstuff to look like hives or pustules over it. similar to the ones used here on the shoulder pad:
http://www.deathguard.org/images/luridusfront.jpg
I was thinking of using the Icon of Chaos Glory from the Chaos Space Marines box and modelling a triangle of greenstuff to look like hives or pustules over it. similar to the ones used here on the shoulder pad:
http://www.deathguard.org/images/luridusfront.jpg
More Math Hammer
So, in my drive to work this morning I got to thinking. how would my orks fare against my new plague wing.
SO i thought up the following scenario:
how many basic troops would it take to drop a single model of the opposite army?
So I used Slugga Boyz vs. Plague Marines.
1st up Plague Marines charging a Slugga Boy.
Plague Marine gets 2 swings on the charge and with a higher initiative. 50% of those will hit making 1 hit.
with that 1 hit we have 50% chance to wound making for 0.5 wounds.
with their measely save 16% of those wounds will be saved for a remainder of 0.41 kills.
by that we know that we would need 3 Plague Marines (5 swings) to drop one Ork in one round of close combat. Making 69 points to kill 9 points of orks.
On the flip side:
Orks get to double their initiative with Power of the Waaagh! to 4 on the charge. two attacks base +1 for the charge, +1 for the 2nd cc weapon. however, Plague Marines have blight grenades which negate the charging bonus.
1 Ork gets 3 attacks @ 50% to hit = 1.5 hits
1.5 hits @ 33% to wound = 0.50 wounds
0.50 wounds@ 33% chance to miss the armour save = 0.16 missed saves
0.16 missed saves @ 50% chance on Feel No pain = 0.08 kills.
From this we can determine that we need 36 Ork hits to kill one Plague Marine. This comes to 12 Orks (108 points) to kill 23 points of Plague Marines.
What this works out to is you need 11.99 points of Orks to kill one point of Plague Marines while you only need 2.39 points of Plague Marines to kill one point of Orks
Winner: Plague Marines
SO i thought up the following scenario:
how many basic troops would it take to drop a single model of the opposite army?
So I used Slugga Boyz vs. Plague Marines.
1st up Plague Marines charging a Slugga Boy.
Plague Marine gets 2 swings on the charge and with a higher initiative. 50% of those will hit making 1 hit.
with that 1 hit we have 50% chance to wound making for 0.5 wounds.
with their measely save 16% of those wounds will be saved for a remainder of 0.41 kills.
by that we know that we would need 3 Plague Marines (5 swings) to drop one Ork in one round of close combat. Making 69 points to kill 9 points of orks.
On the flip side:
Orks get to double their initiative with Power of the Waaagh! to 4 on the charge. two attacks base +1 for the charge, +1 for the 2nd cc weapon. however, Plague Marines have blight grenades which negate the charging bonus.
1 Ork gets 3 attacks @ 50% to hit = 1.5 hits
1.5 hits @ 33% to wound = 0.50 wounds
0.50 wounds@ 33% chance to miss the armour save = 0.16 missed saves
0.16 missed saves @ 50% chance on Feel No pain = 0.08 kills.
From this we can determine that we need 36 Ork hits to kill one Plague Marine. This comes to 12 Orks (108 points) to kill 23 points of Plague Marines.
What this works out to is you need 11.99 points of Orks to kill one point of Plague Marines while you only need 2.39 points of Plague Marines to kill one point of Orks
Winner: Plague Marines
Wednesday, October 24, 2007
Plague Wing Progress
The unit of Chaos Space Marines I had purchased have been modeled.
I scored cracks in their armour, drilled small holes to represent bolter shots and took out chunks of the armour around the bolter holes with my xacto.
then i learned how to work greenstuff. (albeit beginner-style) i've put at least 2 areas of festering wounds on each plague marine. and (imo) they look GOOD. pictures are forthcoming, was just too damn tired last nght.
last nights work consisted of greenstuffing the termies to make them look good 'n' Nurgly. again, came out as well as the Plague Marines
i'm out of superglue so will pick some up in the near future. when I do i will be able to use the guitar string as hoses (poking out of the helmet and armour)
again, pictures are forthcoming.
I scored cracks in their armour, drilled small holes to represent bolter shots and took out chunks of the armour around the bolter holes with my xacto.
then i learned how to work greenstuff. (albeit beginner-style) i've put at least 2 areas of festering wounds on each plague marine. and (imo) they look GOOD. pictures are forthcoming, was just too damn tired last nght.
last nights work consisted of greenstuffing the termies to make them look good 'n' Nurgly. again, came out as well as the Plague Marines
i'm out of superglue so will pick some up in the near future. when I do i will be able to use the guitar string as hoses (poking out of the helmet and armour)
again, pictures are forthcoming.
Monday, October 22, 2007
Plaguewing Update
1st off: I worked the Warlords of Miami 1500 point RTT this weekend. Had fun, checking out armies (not a fan of Blue Table's painting, waaay too $$ for way too little work).
I picked up a box o' termies to work on my plague wing. i also picked up some guitar string and sculpting tools. i will be using the guitar string on the termies to make them more "nurgly" and the sculpting tools will be used to enhance my Greenstuff skills.
2nd I'm looking at bringing my Plaguewing list up to 1500 points and i'm at a loss as to what to add:
2 more termy squads2 more plague marine squads1 plage marine squad + 1 termy squad
Termies:
+ Badass looking
+ Deep Striking
+ Reaper Autocannons
- $ Expensive (5 for $50)
- Point expensive
Plague Marines:
+ Rhinos
+ Plasma guns are less lethal
+ Feel No Pain
+ Fearless
+ $ Cheap ($35 for 10)
- Not Plaguewing
Basically if i add 2 termy squads i need to decrease the squad size of the plague marines. this would compromise one of my rules in building the list: 7 models to a unit
however, 2 plague marine units would mean i've got 4 plague marines and one unit of termies. thus i don't think i could call it a "plague wing" at that point.
one unit of each would then give me 3 plague marines (good at holding objectives) and 2 termies, good, but i think it could be done better.
I like the thought of deep striking 3 units of termies, but i'm not guaranteed to get them all at once, which sucks. and piecemeal i may as well just serve them up on a plate. Not a lot of experience on the subject between my playgroup and people online, but fielding the question anyways.
Perhaps i'll add uints after the "base" plaguewing is done that aren't as "plaguewing-y" maybe obliterators and stuff.
side thought: an apocalypse game with the plague wing:
3 units of termies
3-4 units of plague marines in rhinos
1 daemon prince w/wings
1 chaos sorcerer in termy armour
1 chaos Drednaught (heavy?)
2 3 man teams of obliterators
I picked up a box o' termies to work on my plague wing. i also picked up some guitar string and sculpting tools. i will be using the guitar string on the termies to make them more "nurgly" and the sculpting tools will be used to enhance my Greenstuff skills.
2nd I'm looking at bringing my Plaguewing list up to 1500 points and i'm at a loss as to what to add:
2 more termy squads2 more plague marine squads1 plage marine squad + 1 termy squad
Termies:
+ Badass looking
+ Deep Striking
+ Reaper Autocannons
- $ Expensive (5 for $50)
- Point expensive
Plague Marines:
+ Rhinos
+ Plasma guns are less lethal
+ Feel No Pain
+ Fearless
+ $ Cheap ($35 for 10)
- Not Plaguewing
Basically if i add 2 termy squads i need to decrease the squad size of the plague marines. this would compromise one of my rules in building the list: 7 models to a unit
however, 2 plague marine units would mean i've got 4 plague marines and one unit of termies. thus i don't think i could call it a "plague wing" at that point.
one unit of each would then give me 3 plague marines (good at holding objectives) and 2 termies, good, but i think it could be done better.
I like the thought of deep striking 3 units of termies, but i'm not guaranteed to get them all at once, which sucks. and piecemeal i may as well just serve them up on a plate. Not a lot of experience on the subject between my playgroup and people online, but fielding the question anyways.
Perhaps i'll add uints after the "base" plaguewing is done that aren't as "plaguewing-y" maybe obliterators and stuff.
side thought: an apocalypse game with the plague wing:
3 units of termies
3-4 units of plague marines in rhinos
1 daemon prince w/wings
1 chaos sorcerer in termy armour
1 chaos Drednaught (heavy?)
2 3 man teams of obliterators
Thursday, October 18, 2007
Strategum Plague Wing
Plague Marines -
+ Make dead hard objective holders.
+ In cover with 3+ armour saves. being assaulted means striking @ I10 and the opponent loses the charging bonus attacks due to Blight Grenades.
+ T5 means MEQs wound on 5's. (33% chance to wound)
+ 3+ save means 66% chance to wound (Down to 21.78% wounds)
+ Feel No Pain means 10.89% dead Plague Marines per attack (9.1827 hits = 1 kill)
+ Keep together in order to reinforce overlapping fire lanes
Rhinos -
+ Move footslogging plague marines up the board
+ smoke makes the tin-foil armour of the rhinos a little more survivable
+ once troops unload Rhinos provide mobile cover
+ two rhinos can funnel enemy into a turkey shoot
Terminators -
+ Deep strike off of plague marines icons
+ provide close support to plague marines
+ T5 again means 33% to hit from MEQs
+ 2+ armout save means 10.89% dead termies (9.1827 hits = 1 kill)
Daemon Prince -
+ Not insta-killable
+ Strength + 2D6 armour penetration
+ Wings allow it to keep up with the rhinos
+ Psychic power - Wind of Chaos to kill masses of enemies shooting-style. May use Nurgle's Rot instead as the DP will most likely be in hand-to-hand and kill as many enemy as possible.
Basically, roll the rhinos up to an objective and "camp" it. Unload plague marines then deep strike the termies in the area. Termies provide close support and some assault punches. Daemon prince to tie up squads (squishy-squishy) who may be too much for my Plague Marines and Termies to handle. Essentially "turtling" on the objective while the enemy comes to me.
+ Make dead hard objective holders.
+ In cover with 3+ armour saves. being assaulted means striking @ I10 and the opponent loses the charging bonus attacks due to Blight Grenades.
+ T5 means MEQs wound on 5's. (33% chance to wound)
+ 3+ save means 66% chance to wound (Down to 21.78% wounds)
+ Feel No Pain means 10.89% dead Plague Marines per attack (9.1827 hits = 1 kill)
+ Keep together in order to reinforce overlapping fire lanes
Rhinos -
+ Move footslogging plague marines up the board
+ smoke makes the tin-foil armour of the rhinos a little more survivable
+ once troops unload Rhinos provide mobile cover
+ two rhinos can funnel enemy into a turkey shoot
Terminators -
+ Deep strike off of plague marines icons
+ provide close support to plague marines
+ T5 again means 33% to hit from MEQs
+ 2+ armout save means 10.89% dead termies (9.1827 hits = 1 kill)
Daemon Prince -
+ Not insta-killable
+ Strength + 2D6 armour penetration
+ Wings allow it to keep up with the rhinos
+ Psychic power - Wind of Chaos to kill masses of enemies shooting-style. May use Nurgle's Rot instead as the DP will most likely be in hand-to-hand and kill as many enemy as possible.
Basically, roll the rhinos up to an objective and "camp" it. Unload plague marines then deep strike the termies in the area. Termies provide close support and some assault punches. Daemon prince to tie up squads (squishy-squishy) who may be too much for my Plague Marines and Termies to handle. Essentially "turtling" on the objective while the enemy comes to me.
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