eek.
I am now two months without playing. as such I am two months without progress on painting. I've got a unit of Stormboyz assembled on my computer desk, waiting for a coat of primer. I have a Nob mostly built there two with a partial power klaw in my box-'o'-goodies. need to get more plastic glue.
also still want to build a Word Bearers army.
and a BFG fleet.
time is minimal.
reading Ender's Game. super cool book.
waiting for my 60Gb HDD's to be shipped from NH so I can load XP on one and Linux in the other. When I get the 160Gb back from Maritza I'll use it as a data disk. (mp3s, files, etc.)
Showing posts with label Word Bearers. Show all posts
Showing posts with label Word Bearers. Show all posts
Wednesday, June 27, 2007
Wednesday, May 2, 2007
progress, or lack thereof...
so since my last few posts i'v made absolutely nil progress. in my defense I'm getting married in a month and am kind of swamped between both jobs as well. haven't played in three weeks also.
however...
in other news, i'm still thinking a badass army of word bearers would suit me well. lower model count than my orks. and still fun to play with using a daemon bomb.
in other, other news, i'm also reconsidering a Battlefleet Gothic fleet to support my army(ies). an ork fleet would be fitting for me, but also a Chaos fleet would go well with my new army. the orks would have more bits to work with for custom ships. dunno at this point, not sure if there are any players. I've emailed Rudy and Chuck from Sunshine to see if they'd be interested but they both have issues with taking up a whole new game. i don't see the difference in taking up a whole new game (whose rule books are completely free online) vs. taking up a new army which require a purchase of more models (more models are required for a 40k army as opposed to a similar point level of BFG) and a new rulebook for the new army. a 40k army would take more time to build, convert and paint than a BFG fleet. the system is different to that of 40k, but yet it still shares quite a few similarities that someone coming from 40k to it would not be completely lost.
i don't know, i guess you can lead a horse to water.
however...
in other news, i'm still thinking a badass army of word bearers would suit me well. lower model count than my orks. and still fun to play with using a daemon bomb.
in other, other news, i'm also reconsidering a Battlefleet Gothic fleet to support my army(ies). an ork fleet would be fitting for me, but also a Chaos fleet would go well with my new army. the orks would have more bits to work with for custom ships. dunno at this point, not sure if there are any players. I've emailed Rudy and Chuck from Sunshine to see if they'd be interested but they both have issues with taking up a whole new game. i don't see the difference in taking up a whole new game (whose rule books are completely free online) vs. taking up a new army which require a purchase of more models (more models are required for a 40k army as opposed to a similar point level of BFG) and a new rulebook for the new army. a 40k army would take more time to build, convert and paint than a BFG fleet. the system is different to that of 40k, but yet it still shares quite a few similarities that someone coming from 40k to it would not be completely lost.
i don't know, i guess you can lead a horse to water.
Tuesday, April 24, 2007
Shattered dreams
after a few messaged passed back and forth on a couple of message boards, I think Lustwing will not be viable in the points limits the store is playing at. At 750 points, a unit of 6 terminators would take up 1/3 of my army. putting a Luitenant or Lord with them, then units of Daemons and weapons, i would be well past the 750 point mark very fast and wouldn't have the staying power necessary at that size model count. Bikers cost about the same. with the same issues.
however, I can still fall back on the Word Bearers.
+ They can still perform the Daemon bomb very effectively. (loads of troops slots)
+ They can still use bikes to get summoners to a forward position
+ Less point heavy (14 point Marine +1pt mark of Chaos Undivided vs. 14pt marine +5pt mark os Slaanesh))
+ Can be converted to ZealotWing for high point games (termies still dropping, bikes still zooming, daemons still popping in from the ether)
+ Easier to paint than the pink.
+ Can use Bloodletters
- No Sonic Weapons (although i was never sold on these or the looks of Noise Marines)
- No modifier to enemy's initiative means striking at initiative mostly.
- No bonus for summoning
So at 750 points i know I will be a lot more viable as a DaemonBomb, and i can change it up to emulate ZealWing at higher point value games.
Maybe some other time.
***memory: The Lustwing was to be named: "Emporer's Children, 3rd Consort, Lustwing"***
however, I can still fall back on the Word Bearers.
+ They can still perform the Daemon bomb very effectively. (loads of troops slots)
+ They can still use bikes to get summoners to a forward position
+ Less point heavy (14 point Marine +1pt mark of Chaos Undivided vs. 14pt marine +5pt mark os Slaanesh))
+ Can be converted to ZealotWing for high point games (termies still dropping, bikes still zooming, daemons still popping in from the ether)
+ Easier to paint than the pink.
+ Can use Bloodletters
- No Sonic Weapons (although i was never sold on these or the looks of Noise Marines)
- No modifier to enemy's initiative means striking at initiative mostly.
- No bonus for summoning
So at 750 points i know I will be a lot more viable as a DaemonBomb, and i can change it up to emulate ZealWing at higher point value games.
Maybe some other time.
***memory: The Lustwing was to be named: "Emporer's Children, 3rd Consort, Lustwing"***
Labels:
Chaos Taint,
LustWing,
Word Bearers,
ZealWing
Monday, April 23, 2007
Lusting for Lustwing
So I've come across variants of the Emporer's Children which I think will suit my tastes well.
It's Fast: Bikers
It's Mean: Termies
It's Fun: Summoning and Deepstriking Daemons and Termies respectively
It's Cheap(ish): Higher points per model = lower model count = less to buy
It's called Lustwing. Generally Lustwing is based off of the Dark Angels Deathwing armies.I would have my Lustwing emulate both the Deathwing *and* the Ravenwing.
In Deathwing armies Terminators are Troops choices and there end up being a lot more than normal. Chaos does not have the availability in their lists to field that many termies but it can be emulated...
Ravenwing are a fast-attack army with bikes and land speeders. As chaos also does not have access to land speeders, I would be forced to leave those out as well, however this can be compensated for.
The idea of a mech-infantry army is still on the table, just changed somewhat. The idea has evolved thus:
Units of fast bikers, turbo boost up behind cover near the enemy, out of charge range. Each unit has a teleport homer and icon. 2nd turn, close in with the enemy 12", summon daemons, drop termies (if possible), charge with bikes and anything else in range.
Points of issue:
1.) Tanks - i would have very little tank-hunting ability unless i give my termies or bikes meltas
2.) Points - at the store I play, they lower points to 750/500. This is coming out harder to build to than with the orks.
Also, I am not sure as to the legion I want to use for this. Word Bearers would allow me to field Bloodletters (fun!) which would allow me to slice n dice through MEQ's (so I'm told). Yet Emporer's Children give my enemy -1 to their initiative allowing me to strike first in CC almost every time.
Also, unsure as to whether or not to make termies multi-role or unit specific. with the 2+ armour save and striking at an effective I5 is tempting to make them CC exclusively. However this would limit my tank hunting to my Bikers. Arming 2 bikers with Meltas and keeping them out of the fray in order to harass and destroy vehicles (with uber-mobility) would be a good job for them, perhaps a small unit or two set up for this? (3 bikes, 2 meltas, no Aspiring Champion).
Thinking now this would be my tentative Lustwing list (unsure as to point totals)
HQ - Luitenant (termie or biker, unsure, think perhaps the extra attacks in Close Combat would be a good thing to have, but will the termies be CC?) keep him cheap. (if termie, give unit of chosen termies) at higher point values would like to trick out luitenant or upgrade to lord.
Elite - Termies (close combat, Lit claws)
Troops - Daemonettes x6
Troops - Daemonettes x6 (maybe a unit or two more)
Fast - Bikers x6 (icon, aspiring champ, teleport homer)
Fast - Bikers x6 (icon, aspiring champ, teleport homer)
Fast - Bikers x3 (meltas x2)
that is all.
It's Fast: Bikers
It's Mean: Termies
It's Fun: Summoning and Deepstriking Daemons and Termies respectively
It's Cheap(ish): Higher points per model = lower model count = less to buy
It's called Lustwing. Generally Lustwing is based off of the Dark Angels Deathwing armies.I would have my Lustwing emulate both the Deathwing *and* the Ravenwing.
In Deathwing armies Terminators are Troops choices and there end up being a lot more than normal. Chaos does not have the availability in their lists to field that many termies but it can be emulated...
Ravenwing are a fast-attack army with bikes and land speeders. As chaos also does not have access to land speeders, I would be forced to leave those out as well, however this can be compensated for.
The idea of a mech-infantry army is still on the table, just changed somewhat. The idea has evolved thus:
Units of fast bikers, turbo boost up behind cover near the enemy, out of charge range. Each unit has a teleport homer and icon. 2nd turn, close in with the enemy 12", summon daemons, drop termies (if possible), charge with bikes and anything else in range.
Points of issue:
1.) Tanks - i would have very little tank-hunting ability unless i give my termies or bikes meltas
2.) Points - at the store I play, they lower points to 750/500. This is coming out harder to build to than with the orks.
Also, I am not sure as to the legion I want to use for this. Word Bearers would allow me to field Bloodletters (fun!) which would allow me to slice n dice through MEQ's (so I'm told). Yet Emporer's Children give my enemy -1 to their initiative allowing me to strike first in CC almost every time.
Also, unsure as to whether or not to make termies multi-role or unit specific. with the 2+ armour save and striking at an effective I5 is tempting to make them CC exclusively. However this would limit my tank hunting to my Bikers. Arming 2 bikers with Meltas and keeping them out of the fray in order to harass and destroy vehicles (with uber-mobility) would be a good job for them, perhaps a small unit or two set up for this? (3 bikes, 2 meltas, no Aspiring Champion).
Thinking now this would be my tentative Lustwing list (unsure as to point totals)
HQ - Luitenant (termie or biker, unsure, think perhaps the extra attacks in Close Combat would be a good thing to have, but will the termies be CC?) keep him cheap. (if termie, give unit of chosen termies) at higher point values would like to trick out luitenant or upgrade to lord.
Elite - Termies (close combat, Lit claws)
Troops - Daemonettes x6
Troops - Daemonettes x6 (maybe a unit or two more)
Fast - Bikers x6 (icon, aspiring champ, teleport homer)
Fast - Bikers x6 (icon, aspiring champ, teleport homer)
Fast - Bikers x3 (meltas x2)
that is all.
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