8/9/07
750 points of Orks vs. Tyranids
Warboss – Slugga, Choppa, ‘Eavy Armour, Cybork Body
Trukk Boyz x9 – Burna; Nob – PK, Choppa; Trukk – Red paint, rokkit launcha
Slugga Boyz x20 – 3x Rokkit Launcha; Nob – PK, Choppa
Slugga Boyz x20 – 3x Rokkit Launcha; Nob – PK, Choppa
Killa Kan – Rokkit Launcha
He played:
Winged Hive Tyrant
Winged Warriors x4
Zoanthrope x2
Something with Twin Linked devourers
Gaunts upon gaunts upon gaunts (30-40 or so)
We played alpha level take and hold (the one with only the center objective). When he was setting up, I realized that I was way outnumbered and prepared for a MEQ army with all my armour penetration (rokkits all around) and *not* a swarmy army.
Took out his warrior unit quick enough, and he smashed my kan to pieces (this list I think needs another, prolly drop some boyz for it). The unit who smacked down the warriors (including my Warboss) got shot to hell and failed the morale test then the mob check, they ran and mobbed up with the unit dancing with the hive tyrant and a unit of gaunts.
When push came to shove I was down to one unit of boyz who had killed the gaunts and were finishing up on the hive tyrant. A unit below ½ strength who had been shot to hell and assaulted by gaunts and fought them off bravely. I realized that I would have one unit capable of capturing the objective, where he had 3-5. There was no way I could have laid them all out in one turn to at least pull the draw and I conceded.
Conclusion:
I am happy how my warboss handled the winged warriors. I wish he had gotten into hth with the hive tyrant, but, meh, next time. I am not used to playing for objectives or I would have dumped all my boyz up on it and let them come to me. I may consider a unit of shoota boyz as a defensive gun line.
Showing posts with label BatRep. Show all posts
Showing posts with label BatRep. Show all posts
Friday, August 10, 2007
Thursday, July 26, 2007
7/24/07 Waaagh! Grimdakka vs. Eldar 750 pts
Played a modified version of my 750 point list. Was looking for more armour penetration as the last 750pt game ended badly as I couldn't pop his SMurfs.
Warboss - Eavy armour, cybork body, slugga, choppa
Trukkboys x9 - burna; nob - power klaw, choppa; trukk - red paint, rokkit
Slugga Boyz x20 - rokkits x3; nob - power klaw, choppa
Slugga Boyz x20 - rokkits x3; nob - power klaw, choppa
Killa Kan - rokkit
He ran:
Falcon tank
Eldritch(?)
Some sort of retinue with the eldritch
2 units of guardians
as my opponent was just returning to 40k we chose to play an old school "cleanse" mission for victory points. not the 4th edition version with board quarters and such (perhaps i would have come out better if we had).
Turn 1 - attached my warboss to my trukkboy mob in the trukk. I ran the trukk behind what i had hoped was some good cover marched the boyz forward. the kan screening a unit of boyz (my rokkit boyz poking around from the sides of the kan.
he jumped his tank around cover and popped my trukk. (this would put the monkey in my strategic wrench). i made all my saves on my boyz and my warboss.
Fast forward, i made both of his guardian squads flee off the board, but not without taking numerous shooting casualties. his falcon took many hits and stunned his cred for about 1/2 the game, but could not penetrate it.
Conclusion: i needed to get into cc faster. i should have moved my boyz behind the killer kan further left and screened my trukk behind them from the falcon, this way i would have been able to overrun his gun line sooner and avoid more shooting casualties.
Warboss - Eavy armour, cybork body, slugga, choppa
Trukkboys x9 - burna; nob - power klaw, choppa; trukk - red paint, rokkit
Slugga Boyz x20 - rokkits x3; nob - power klaw, choppa
Slugga Boyz x20 - rokkits x3; nob - power klaw, choppa
Killa Kan - rokkit
He ran:
Falcon tank
Eldritch(?)
Some sort of retinue with the eldritch
2 units of guardians
as my opponent was just returning to 40k we chose to play an old school "cleanse" mission for victory points. not the 4th edition version with board quarters and such (perhaps i would have come out better if we had).
Turn 1 - attached my warboss to my trukkboy mob in the trukk. I ran the trukk behind what i had hoped was some good cover marched the boyz forward. the kan screening a unit of boyz (my rokkit boyz poking around from the sides of the kan.
he jumped his tank around cover and popped my trukk. (this would put the monkey in my strategic wrench). i made all my saves on my boyz and my warboss.
Fast forward, i made both of his guardian squads flee off the board, but not without taking numerous shooting casualties. his falcon took many hits and stunned his cred for about 1/2 the game, but could not penetrate it.
Conclusion: i needed to get into cc faster. i should have moved my boyz behind the killer kan further left and screened my trukk behind them from the falcon, this way i would have been able to overrun his gun line sooner and avoid more shooting casualties.
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