Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Friday, October 26, 2007

More Math Hammer

So, in my drive to work this morning I got to thinking. how would my orks fare against my new plague wing.
SO i thought up the following scenario:

how many basic troops would it take to drop a single model of the opposite army?

So I used Slugga Boyz vs. Plague Marines.
1st up Plague Marines charging a Slugga Boy.
Plague Marine gets 2 swings on the charge and with a higher initiative. 50% of those will hit making 1 hit.
with that 1 hit we have 50% chance to wound making for 0.5 wounds.
with their measely save 16% of those wounds will be saved for a remainder of 0.41 kills.
by that we know that we would need 3 Plague Marines (5 swings) to drop one Ork in one round of close combat. Making 69 points to kill 9 points of orks.

On the flip side:

Orks get to double their initiative with Power of the Waaagh! to 4 on the charge. two attacks base +1 for the charge, +1 for the 2nd cc weapon. however, Plague Marines have blight grenades which negate the charging bonus.
1 Ork gets 3 attacks @ 50% to hit = 1.5 hits
1.5 hits @ 33% to wound = 0.50 wounds
0.50 wounds@ 33% chance to miss the armour save = 0.16 missed saves
0.16 missed saves @ 50% chance on Feel No pain = 0.08 kills.
From this we can determine that we need 36 Ork hits to kill one Plague Marine. This comes to 12 Orks (108 points) to kill 23 points of Plague Marines.

What this works out to is you need 11.99 points of Orks to kill one point of Plague Marines while you only need 2.39 points of Plague Marines to kill one point of Orks

Winner: Plague Marines

Wednesday, October 10, 2007

Bored Orks

So I think my lack of progress on my Orks is because I think I’m bored of all things Orky. I await the new ‘dex. Hopefully a little more life can be put into them. I will set aside my green tide for the time being. Including my project Trukk replacement.

I think I need to try a model-light army which is why I’m going with Chaos.

I have bought my first box of Plague Marines. I have started my PlagueWing.
I have decided that I do not like the look and options of the Plague Marines. I will be building my plague marines out of Chaos Space marines with some GreenStuff’ing of boils and such. Would like the champions to have a horn coming out of a random place.

My pin vice will be hard at work putting holes in armour. My Xacto will be dulled by putting gouges in the armour.

My Plague Marines I have will be my paint tests. I plan on dipping them. So the paint plan will be:
Spray White
Spray Green (camo-green) basecoat
Paint armour, flesh, etc.
Dip in Minwax Polyshades Walnut stain
1-2 highlight layers
Base (use poppy seeds inked black as bugs).

Thursday, September 13, 2007

Proposed new Army

Warboss - Choppa, Power Klaw, Eavy Armour
Big Mek - KFF, Choppa
Grots x20 - Slaver - Rokkit
Slugga Boyz x18 - Rokkits, Nob - Power Klaw
Slugga Boyz x17 - , Nob - Power Klaw
Killa Kan x3 - Big Shootas
Killa Kan x3 - Big Shootas
Killa Kan x2 - Big Shootas

Friday, September 7, 2007

Chaos Neutered, Orks Living Large

So i've seen (what I hope to be) pretty reliable leaks of the Chaos and Ork codices.

The new Chaos codex really turned me off of playing chaos. Vanilla-fy's what is a really cool army.

The new Ork codex, takes some of my favorite stuff out, but puts in a bunch more. example: Orks lose Choppas. but they also are 3pts cheaper and gain Furious Assault (+1S +1A on charge). I haven't heard any rumors about a change in the ork stat line (good and bad). i had seen that grots could get their BS pushed up to 3, which would be inconsistent with fluff, orks should be better or equal BS with Grots.
hoping they don't take the ork base 2 attacks Strength 4 would be nice, but i've lived with S3 for 5 years now, so not expecting much in that.

thinking the Furious Assault adds 1 attack and strength on charge stacks with the +1 attack for assaulting and +1 for 2 CC weapons.

Ork base attacks 2
2 CC weapons +1
Charging +1
Furious Assault +1

5 Attacks per model in the Kill Zone!!!! gah!

Tuesday, August 28, 2007

Auto Shop

did a bit more work on the Trukk. cut the front seat so it looks more to scale. widened the viewing port in the windshield. built "fins" on the front fenders. built the bases of the rear tracks.

Done!

The Russ is done with Kommander Kraknek at the helm.

Amy was out of town for a couple days and I couldn’t snap some pix of it:




Left Side:


Right Side:



Also, the truck has had some work on it as well, as I’ve stated it’s now one piece, if I bust ass I can have it at gaming level by Opening night @ the Elk’s Lodge.


Thursday, August 23, 2007

Shortening the list

Been a busy week for work and play, but shortening the list of sh*t to do on my Orks:

still need to do:
  • dullcote the Russ
  • fill gaps on new nob done
  • paint new nob
  • model drivers/gunners for buggies/trukk 80% modelled trukk driver with gunner coming soon
  • model one of my shoota boyz into a burna boy done
  • paint burna boy


Amy has the digital camera, so pictures should be up this weekend or sometime next week.

the trukk/car is coming along slowly. still no wheels/tracks, needs more armour plating in the front/back/side and driver/gunner. thinking of either an armour plated grille or a set of push bars.

need to figure out how to get the tracks and front tires to look "worky"

Wednesday, August 22, 2007

Busy Night!

gah! the internet ate my first post of this.

was super busy last night modelling.
  • modelled my Russ commander
  • painted the commander
  • attached him to the tank
  • touched up scrapes on hatch on Russ
  • modelled power klaw on nob
  • attached power klaw to nob
  • cut off choppa on nob and replaced with slugga
  • continued work on wartrukk
    • reattached halves
    • added armour plates to help cover up join lines
    • strengthened attachment joints with plates of plasticard


still need to do:
  • dullcote the Russ
  • fill gaps on new nob
  • paint new nob
  • model drivers/gunners for buggies/trukk
  • model one of my shoota boyz into a burna boy
  • paint burna boy


This list is getting shorter and shorter. maybe it's time to start building riggers, grots, and ammo runts. need to make one more nob for trukk boyz. will need one more for other trukk boyz mob.

Tuesday, August 21, 2007

Wartrukk progress

well, a little progress on the wartrukk, last night i took Kr00za's (from the waaagh) advice and chopped down the length. got a little scared that i was ruining the model about 1/2way through when some of the glue that held it together started to fail. then i realized i paid less then $5 for the model. and all i would be losing out on would be a couple hours i've put into modeling it thus far.

So i cut out the rear wheel well. will have to cut a chunk out of th fender when i get the tracks on the back. not sure if i want to do track guards for them, not very orky. have been thinking about what to do to make it look worky when i do put the tracks on, what do i use for an axle, etc. and i remembered my damned box 'o' pens i bought. a pen barrel will make a great axle and spacers for the tracks!

Pre-op plans:










<

wip pix:



Post-surgery, gluing the interior of the door to the exterior. boy i could use a set of small clamps!











ooh! i almost forgot, i've armour plated the windshield. it doesn't look quite right now, but it's coming along.

Wednesday, August 15, 2007

Biker Boyz

I'm not sure how I feel about adding bikes to my Ork army. There are definitely other, more important things I think I need to add, but, I like the idea of orks on bikes FULL 'O' DAKKA.

Then I remembered, the owner of the sotre I used to play @ in NH drove a motorcycle that looked like a WWII German military bike with the sidecar. that would be a great centerpiece for a unit of ork bikers with an ork in the sidecar with an awe inspiring DAKKAlicious gun strapped to the sidecar.

Looked up some reference pix. Apparently the guy drove a
'97 Ural Sportsman. Very similar to the

BMW R71.

Currently on my list of "things to do with my army":
  • Finish modelling the trukk/car
  • model the other trukk/car
  • model drivers/gunners/commanders for trukks/buggies/Russ
  • start an Orky BMW R71

Friday, August 10, 2007

2 Losses

So far I've got two consecutive losses with the new adjusted 750 point list. Too much armour penetration in it and not enough rounds going downrange. I think it's time to turn back to the original 750 points list or adjust this list to include more dakka. perhaps lowering the number of boyz in order to fit in another killer kan and arming both with big shootas.

still want to keep the wartrukk with 9 boyz as-is and included in the list. the burst of speed and 21" assault is amazing to catch people off guard. perhaps in 750 points dropping from 20 man strong squads to 15 each, saving 90 points. if i drop 90 points of boyz for 2 more kans i can march up behind the kans and not necessitate the extra ablative wounds needed for walking up the field.

hrm...

8/9/07 750 points of Orks vs. Tyranids

8/9/07
750 points of Orks vs. Tyranids

Warboss – Slugga, Choppa, ‘Eavy Armour, Cybork Body
Trukk Boyz x9 – Burna; Nob – PK, Choppa; Trukk – Red paint, rokkit launcha
Slugga Boyz x20 – 3x Rokkit Launcha; Nob – PK, Choppa
Slugga Boyz x20 – 3x Rokkit Launcha; Nob – PK, Choppa
Killa Kan – Rokkit Launcha

He played:
Winged Hive Tyrant
Winged Warriors x4
Zoanthrope x2
Something with Twin Linked devourers
Gaunts upon gaunts upon gaunts (30-40 or so)

We played alpha level take and hold (the one with only the center objective). When he was setting up, I realized that I was way outnumbered and prepared for a MEQ army with all my armour penetration (rokkits all around) and *not* a swarmy army.

Took out his warrior unit quick enough, and he smashed my kan to pieces (this list I think needs another, prolly drop some boyz for it). The unit who smacked down the warriors (including my Warboss) got shot to hell and failed the morale test then the mob check, they ran and mobbed up with the unit dancing with the hive tyrant and a unit of gaunts.

When push came to shove I was down to one unit of boyz who had killed the gaunts and were finishing up on the hive tyrant. A unit below ½ strength who had been shot to hell and assaulted by gaunts and fought them off bravely. I realized that I would have one unit capable of capturing the objective, where he had 3-5. There was no way I could have laid them all out in one turn to at least pull the draw and I conceded.

Conclusion:
I am happy how my warboss handled the winged warriors. I wish he had gotten into hth with the hive tyrant, but, meh, next time. I am not used to playing for objectives or I would have dumped all my boyz up on it and let them come to me. I may consider a unit of shoota boyz as a defensive gun line.

Wednesday, August 8, 2007

So I started work on the first of my new wartrukks. A ’58 Plymouth Belvedere. I was inspired by Ken’s “One Piece at a Time” Cadillac and the cover for the PS2 game 187 Ride or Die Picture





  • model Nomad trukk
  • model a commander for the russ.
  • finish modeling buggy drivers/gunners
  • model a driver for the trukks
  • model passenger for trucks
  • model power klaw for nob.
  • buy new nob (fantasy black ork plastics?)
  • paint rokkit boyz
  • base kans
  • paint all stuff that needs modelling

Thursday, August 2, 2007

Splutch, Grot rigger

Added Splutch, the Grot rigger and more weathering, added more mud to the front and back as i was told they looked too clean. and more oil spots around the tracks. All that she needs now is a tank commander.

Closeup of Splutch


Front end with caked on mud


Back end with caked on mud


Right Side


Left Side

Monday, July 30, 2007

Fuck me! I'm feeling creative!


So i've all but completed the Russ. Just need to model a commander and paint the grot rigger. here's some pix
























Also i've finally put some work into my Killa Kans. Amy loves 'em. They still need some work and the base will really round out the looks.

Thursday, July 26, 2007

Progress!

I finally made some progress on my army. I haveprimed 2 more boyz w/rokkits, both kans are primed, and my Russ is primed and began painted.

i've primed it black, drybrushed it boltgun metal, drybushed mythril silver, bullet holes gone over in black and touched up in mythril. same with scratches. glyphs done in yellow and white. need to get a new pot of blood red to finish. not sure if i wanna add camouflage or just dags. prolly just the dags.

7/24/07 Waaagh! Grimdakka vs. Eldar 750 pts

Played a modified version of my 750 point list. Was looking for more armour penetration as the last 750pt game ended badly as I couldn't pop his SMurfs.

Warboss - Eavy armour, cybork body, slugga, choppa
Trukkboys x9 - burna; nob - power klaw, choppa; trukk - red paint, rokkit
Slugga Boyz x20 - rokkits x3; nob - power klaw, choppa
Slugga Boyz x20 - rokkits x3; nob - power klaw, choppa
Killa Kan - rokkit

He ran:
Falcon tank
Eldritch(?)
Some sort of retinue with the eldritch
2 units of guardians

as my opponent was just returning to 40k we chose to play an old school "cleanse" mission for victory points. not the 4th edition version with board quarters and such (perhaps i would have come out better if we had).

Turn 1 - attached my warboss to my trukkboy mob in the trukk. I ran the trukk behind what i had hoped was some good cover marched the boyz forward. the kan screening a unit of boyz (my rokkit boyz poking around from the sides of the kan.
he jumped his tank around cover and popped my trukk. (this would put the monkey in my strategic wrench). i made all my saves on my boyz and my warboss.

Fast forward, i made both of his guardian squads flee off the board, but not without taking numerous shooting casualties. his falcon took many hits and stunned his cred for about 1/2 the game, but could not penetrate it.

Conclusion: i needed to get into cc faster. i should have moved my boyz behind the killer kan further left and screened my trukk behind them from the falcon, this way i would have been able to overrun his gun line sooner and avoid more shooting casualties.

Gameplan

Okay, so it's been probably 4 months since i've done anything with my army short of playing 3 games since being back from the honeymoon. (because i am still not all painted i've lost 2 of the three becasue of the dice gods)

Game plan -
  1. go to Michael's this week, buy:
    1. model car
    2. plastic glue
    3. black primer
    4. dulcote

  2. model a tank commander in the Russ
  3. prime the Russ. it's ready.
  4. finish modeling drivers for the buggies and prime them
  5. prime the stormboyz which have been sitting on my desk for 4 months now.
  6. model the car from Michael's into a wartrukk
  7. fix the boyz whose basing is peeling from the base (sand)
Before next Wednesday try to have one of these done.

Wednesday, June 27, 2007

2 months

eek.
I am now two months without playing. as such I am two months without progress on painting. I've got a unit of Stormboyz assembled on my computer desk, waiting for a coat of primer. I have a Nob mostly built there two with a partial power klaw in my box-'o'-goodies. need to get more plastic glue.

also still want to build a Word Bearers army.
and a BFG fleet.

time is minimal.

reading Ender's Game. super cool book.

waiting for my 60Gb HDD's to be shipped from NH so I can load XP on one and Linux in the other. When I get the 160Gb back from Maritza I'll use it as a data disk. (mp3s, files, etc.)

Friday, April 13, 2007

gah! no progress

I think my chaos obsession has laid waste to my Ork progress. I had read on a blog http://paintingthousandsons.blogspot.com that painting for 5 minutes a day will work, but in order to do that I would need a dedicated workspace. I think if I were to get a laptop I could take over my computer desk as just a warhammer workspace, however, financially, this is not in the cards, so I will have to come up with another solution. I think perhaps, keeping the models I need to work on out, along with my modelling/painting toolbox easier access I will be more apt to spend a few minutes on it a day.

to work on:
need to finish modelling the commander in my tank.
also, finish modelling the buggy driver and gunner and get them primed.

baby steps.