I think possibly I will use zombies as Plaguebearers (lesser daemons) in my army as they can be fielded without taking up a slot.
B&C Thread - "Zombie Themed Nurgle Army?"
I found pictures of the conversion of Zombie parts + Marine parts that look cool and relatively simple. if i was to do this the list would look similar to this:
Chaos Lord - MoN, Plaguebringer, Terminator Armour
Plague Marines x7 - Champ, PFist, Plas guns x2, Rhino, Icon
Plague Marines x7 - Champ, PFist, Plas guns x2, Rhino, Icon
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
Lesser Daemons x7
(insert something to take out tanks, termies w/combi meltas, Drednaught, Bikes with Meltas)
Thursday, February 7, 2008
Wednesday, February 6, 2008
Gametheory - MathHammer 2/6/08
I was reviewing an older post about mathhammer and my orks vs plague wing and was curious about what the new orks would do to plague marines.
Orks are now striking at +1I and +1S on the charge.
Still 2 base attacks, +1 for 2 hand weapons, +1 for charging.
1 Plague marine strikes 3 time on the charge @ I3 (1 base, +1 for 2 hand weapons, +1 for charging)
WS4 means 3 strikes @ 50% to hit = 1.5 hits
S4 means 50% to wound = .75 wounds
Ork 6+ save is 16% to save = .63 unsaved wounds
Meaning that 2 Plague Marines (46 points) are needed to kill 1 ork (6 points).
on the other hand...is a different set of fingers...
1 Ork strikes 4 times on the charge @ I3 (furious charge) (2 base, +1 for 2 hand weapons, +1 for charging)
WS4 means 4 strikes @ 50% to hit = 2 hits
S4 (Furious Charge) means he's wounding on 5's, 33% to wound = .66 wounds
Plague marine 3+ save means 33% chance to miss save = .22 unsaved wounds
4+ Feel No Pain then drops that 50% more to .11 wounds
Meaning 10 Orks (60 points) are needed to kill 1 Plague Marine (23 Points)
Orks are now striking at +1I and +1S on the charge.
Still 2 base attacks, +1 for 2 hand weapons, +1 for charging.
1 Plague marine strikes 3 time on the charge @ I3 (1 base, +1 for 2 hand weapons, +1 for charging)
WS4 means 3 strikes @ 50% to hit = 1.5 hits
S4 means 50% to wound = .75 wounds
Ork 6+ save is 16% to save = .63 unsaved wounds
Meaning that 2 Plague Marines (46 points) are needed to kill 1 ork (6 points).
on the other hand...is a different set of fingers...
1 Ork strikes 4 times on the charge @ I3 (furious charge) (2 base, +1 for 2 hand weapons, +1 for charging)
WS4 means 4 strikes @ 50% to hit = 2 hits
S4 (Furious Charge) means he's wounding on 5's, 33% to wound = .66 wounds
Plague marine 3+ save means 33% chance to miss save = .22 unsaved wounds
4+ Feel No Pain then drops that 50% more to .11 wounds
Meaning 10 Orks (60 points) are needed to kill 1 Plague Marine (23 Points)
Tuesday, February 5, 2008
Rhino #1
I started on my first Rhino ever. It seems to be going smoother than my Leman Russ for my orks. I didn't foul up the tracks, however the floor of the vehicle almost got fouled up hardcore. i couldn't line-up the roof after attaching the floor and there were all sorts of gaps.
so i tore it apart and clipped off the four tabs on the floor to get it to fit. i fit in the wall between drivers and passengers and the roof and front panel. i rubber banded it together as i went to bed, there will need to be some conversion work on it, pustules, buboes, etc. i think it needs a nurgle icon on the front panel just below the viewing slits.
for paint, i think catachan green and rotting flesh will work well on it. some of my rust on the tracks.
so i tore it apart and clipped off the four tabs on the floor to get it to fit. i fit in the wall between drivers and passengers and the roof and front panel. i rubber banded it together as i went to bed, there will need to be some conversion work on it, pustules, buboes, etc. i think it needs a nurgle icon on the front panel just below the viewing slits.
for paint, i think catachan green and rotting flesh will work well on it. some of my rust on the tracks.
Wednesday, January 30, 2008
Mental note
Follow the lead on using plasticard to make a cool plague marine power weapon.
Albreck's DG army paintathlon @ The Bolter and Chainsword




Albreck's DG army paintathlon @ The Bolter and Chainsword
New layout
So, as I stated before I was having a hard time with the HTML layout as i didn't want to hand-code all that bullsh*t like i did back in the day. So I went back to the xml layouts. I used the mot dumbed down layout i could find. got sick of looking at nothing last night so i changed it up, i googled "closeup fly" in google images and found the pic you see in the bottom right. then i googled "how to add a picture to the background blogger" and found the code i needed.
i'm much more happy with it now, granted it's not the HTML layout i used before (with that fly that looked so badass) but i can manage this one.
i'm much more happy with it now, granted it's not the HTML layout i used before (with that fly that looked so badass) but i can manage this one.
Monday, January 28, 2008
Paint tests
So I've been working on my paint tests since Silver Dragon has been sold out of Chaos models for a while now. I've been able to paint there and give advice and receive some as well.
My paint tests, as I posted these are the results of my test paints. i'm happy with the armour, not sure how i feel about the trim and not sure how i feel about the backpacks/guns, weapons. i am really unsure about the skin on the models whose heads show. this is tough because in my next wave of chaos space marines i convert i want to add some Zombie arms and make them look all rotten.
anyhoo, here's my pics of the test paints.



My paint tests, as I posted these are the results of my test paints. i'm happy with the armour, not sure how i feel about the trim and not sure how i feel about the backpacks/guns, weapons. i am really unsure about the skin on the models whose heads show. this is tough because in my next wave of chaos space marines i convert i want to add some Zombie arms and make them look all rotten.
anyhoo, here's my pics of the test paints.
Monday, January 21, 2008
More painting
Well,
went back to the Dragon yesterday to paint some more. Met with the resident paint guru, Mike, who gave me some advice on the rust i was trying to paint.
Paint scheme for rust:
Watered down Fiery Orange 1:1
Drybrush Dark Flesh
Ink Wash Brown/Fiery Orange/Water 1:1:3
Drybrush Tin Bitz
For Armour Edging:
Bestial Brown
Snakebite Leather
Graveyard Earth
Mike also wanted me to try for the "glowing eye" effect. I tried it on a couple of models. I'm not that good. but here's the progression:
Drybrush Dark Angels Green - this goes out the furthest, touching armour, weapons, shoulder pads, etc.
Drybrush Goblin Green - this comes in a bit, leaving the Dark Angels Showing
Drybrush Scorpion Green - This comes in even further
Drybrush Skull White - The tightest, this should only be in the eye and around the socket of the helmet.
I need a lot more practice and perhaps a better brush.
went back to the Dragon yesterday to paint some more. Met with the resident paint guru, Mike, who gave me some advice on the rust i was trying to paint.
Paint scheme for rust:
Watered down Fiery Orange 1:1
Drybrush Dark Flesh
Ink Wash Brown/Fiery Orange/Water 1:1:3
Drybrush Tin Bitz
For Armour Edging:
Bestial Brown
Snakebite Leather
Graveyard Earth
Mike also wanted me to try for the "glowing eye" effect. I tried it on a couple of models. I'm not that good. but here's the progression:
Drybrush Dark Angels Green - this goes out the furthest, touching armour, weapons, shoulder pads, etc.
Drybrush Goblin Green - this comes in a bit, leaving the Dark Angels Showing
Drybrush Scorpion Green - This comes in even further
Drybrush Skull White - The tightest, this should only be in the eye and around the socket of the helmet.
I need a lot more practice and perhaps a better brush.
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