Monday, October 22, 2007

Plaguewing Update

1st off: I worked the Warlords of Miami 1500 point RTT this weekend. Had fun, checking out armies (not a fan of Blue Table's painting, waaay too $$ for way too little work).
I picked up a box o' termies to work on my plague wing. i also picked up some guitar string and sculpting tools. i will be using the guitar string on the termies to make them more "nurgly" and the sculpting tools will be used to enhance my Greenstuff skills.

2nd I'm looking at bringing my Plaguewing list up to 1500 points and i'm at a loss as to what to add:
2 more termy squads2 more plague marine squads1 plage marine squad + 1 termy squad
Termies:
+ Badass looking
+ Deep Striking
+ Reaper Autocannons
- $ Expensive (5 for $50)
- Point expensive

Plague Marines:
+ Rhinos
+ Plasma guns are less lethal
+ Feel No Pain
+ Fearless
+ $ Cheap ($35 for 10)
- Not Plaguewing

Basically if i add 2 termy squads i need to decrease the squad size of the plague marines. this would compromise one of my rules in building the list: 7 models to a unit
however, 2 plague marine units would mean i've got 4 plague marines and one unit of termies. thus i don't think i could call it a "plague wing" at that point.
one unit of each would then give me 3 plague marines (good at holding objectives) and 2 termies, good, but i think it could be done better.

I like the thought of deep striking 3 units of termies, but i'm not guaranteed to get them all at once, which sucks. and piecemeal i may as well just serve them up on a plate. Not a lot of experience on the subject between my playgroup and people online, but fielding the question anyways.
Perhaps i'll add uints after the "base" plaguewing is done that aren't as "plaguewing-y" maybe obliterators and stuff.

side thought: an apocalypse game with the plague wing:
3 units of termies
3-4 units of plague marines in rhinos
1 daemon prince w/wings
1 chaos sorcerer in termy armour
1 chaos Drednaught (heavy?)
2 3 man teams of obliterators

2 comments:

Ad Astra said...

Deep striking terminators? My experience comes from playing a Deathwing army very briefly under the old Dark Angels codex currently playing an assault themed space marine army with two deepstriking assault terminator squads, and playing/watching a fellow club mate play an all terminator Imperial Fist army lead by Lysander.

I’d go with deepstriking all three terminator squads for a couple of reasons. If you are playing with around 25% terrain as GW recommends and you stay away from the table edge scatter isn’t going to matter. Having a chaos icon to bring them down with and home in on is key- perhaps one icon for each of your plague marine groups so you have a choice where to bring them down.

Yes, they might not arrive on the turn you want them, or they might arrive one turn after another but the biggest factor I have noticed when playing with or against a terminator heavy army is the fear and focus they tend to bring out. Laying out three full termie squads on the table that are coming in can make your opponent think twice about every move they make. The psychological edge is interesting.

Ray Guimond said...

yes. the plan is to have both Plague Marine squads to carry a personal icon to home in on.

i wholly agree that seeing 21 terminators (plus *possibly* a daemon prince or Chaos Sorcerer in termy armour) is a terrifying sight on a table and can hope that all three squads would drop at once :)